Summary:
This article aims to explore the magnitude to which film-mediated aggressive models might serve as significant sources of imitated behavior. The researchers also expected that male children would be more aggressive. Amid concerns of an incident in which a child stabbed another child as happened in a movie days preceding the incident, the researchers wondered, to what extent media models serve for the imitation of behavior. The study was based other studies indicating that children tended to easily imitate the aggressive behavior of a model, in presence of it. Additionally, researchers acknowledge the sensory feedback theory of imitation proposed by Mowrer (individuals are prone to perform a behavior for positive or negative feedback when certain responses have been constantly reinforced). The study included 96 children (from both genders) between the ages of 35-69 months divided into one of four groups, control group and three groups exposed to a model …show more content…
Additionally, researchers explored if the size and age of game players affects the direction of the effects. The researchers argue that there are many debates among researchers regarding whether playing violent video games increases users aggression. Experimental studies with video games and aggression have been criticized for lacking validity and standards to measure aggression. Researchers consider strong empirical findings which indicate that the use of violent video games does increase aggression in