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12 Cards in this Set
- Front
- Back
- 3rd side (hint)
What are Design Principles |
rules to guide in decision making for projects |
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Visibility |
an opportunity for interaction and predictability |
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Example of Good Visibility |
leads the user through an interaction and communicates the context of the situation |
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Visibility Prompts and Cues |
Consistency - Contrast - Size- Placement - Colour |
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Importance of Visibility |
Supports the capacity to perceive and think of possible actions |
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Feedback |
highlights what action has been done, what is happening, and what to do next |
must be immediate and informative |
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Types of Feedback |
Audio, Text, Visual effects, Animation, Tactile(touch), Olfactory(smell), or combinations |
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Importance of Feedback |
enables the capacity to understand what is happening, what has happened, what can happen |
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Example of Feedback |
"email has been sent" - you understand the action taken, when it was taken, what can happen |
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Contraints |
Help prevent incorrect options and errors |
can be physical, logical, cultural, semantic(language or logic) |
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Example of Constraints |
greyed out options in a taskbar |
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Importance of Constraints |
improves capacity to think, decide or act |
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