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131 Cards in this Set
- Front
- Back
Analytic
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Identifying functional relations between manipulated environmental events and behavior through systematic manipulations
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Applied
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Select behaviors to change that are socially significant
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Antecedent
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Environmental conditions or stimulus changes that occur prior to the behavior of interest
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Antecedent stimulus class
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Stimuli that share a common relationship. Evoke or elicit same behaviors
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Applied Behavioral Analysis
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The science in which tactics derived from the principles of behavior are applied to improve socially significant behavior and experimentation is used to identify the variables responsible for the improvement of the behavior.
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Automatic reinforcement
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Reinforcement that occurs independent of the social mediation of others
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Automaticity of reinforcement
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Behavior is modified by it's consequences regardless of whether the individual is aware of reinforcement
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Aversive stimulus
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Stimulus conditions whose termination functions as reinforcement. Unpleasant stimulus.
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Avoidance Contingency
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A contingency in which a response prevents or postpones the presentation of a stimulus
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Backup Reinforcer
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Reinforcers that can be purchased with tokens Ex: tangibles, activities, or privileges
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Backward chaining
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A teaching procedure in which all behaviors are initially completed by the trainer except for the final behavior in the chain. Followed with immediate reinforcement for completing the chain
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Behavior
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The portion of an organism's interaction with its environment. Observable and measurable
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Behaviorism
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Philosophy of a science of behavior
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Behavior chain
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Specific sequence of responses in which each response produces a stimulus change that functions as conditioned reinforcement for that response and an Sd for the next response.
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Behavior chain with limited hold
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A sequence of behaviors that must be performed correctly and within a specified time to be reinforced.
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Behavioral contract
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A document that specifies a contingent relationship between the completion of a specified behavior and access to a reinforcer.
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Behavioral cusp
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A behavior that has sudden and dramatic consequences that extend beyond the change becauses it exposes the person to new environments, reinforcers, contingencies, responses and stimulus control
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Contingency
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Dependent and/or temporal relations between operant behaviors and its controlling variables
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Contingent observation
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Person is put in time out within setting so they can see ongoing activities but access to reinforcers is lost
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Conditioned reinforcer
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A stimulus change that functions as a reinforcer because of prior pairing with one or more other reinforcers
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Conditioned stimulus
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Stimulus component of a conditioned reflex; formerly neutral stimulus change that elicits respondent bx only after it has been pair with a US or other CS
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Concept Formulation
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Stimulus control that requires both stimulus generalization within a class of stimuli and discrimination between classes of stimuli
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Consequence
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Stimulus change that follows a behavior of interest
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Continuous measurement
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Measurement conducted in a manner in which all instances of the response classes of interest are detected during observation period
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Count
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Number of occurrences of a behavior
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Dependent variable DV
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The variable measured to determine if it changes as a result if manipulating the IV
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Deprivation
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How much time has elapsed since it has consumed or contacted a reinforcer
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Determinism
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The universe if a lawful orderly place, phenomena occur in relation to other events and not in an accidental fashion
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Discriminated operant
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An operant that occurs more frequently under some antecedent conditions than under others
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Discriminated stimulus
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Stimulus in the presence of which responses of some type have been reinforced and in the absence of which the same type of responses have not been reinforced.
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DRA
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Differential Reinforcement of Alternate behavior
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DRH
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Differential reinforcement of high rates. Used to increase behaviors
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DRI
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Differential reinforcement of incompatible behavior
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DRO
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Differential reinforcement of other behavior. Must be at 0 rate during or at specific times
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Duration
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The length of time a behavior occurs
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Empiricism
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The objective observation of the phenomena of interest. Does not depend on subjective belief of scientist
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Escape contingency
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A response in which a response terminates (escapes from) an ongoing stimulus
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Escape Extinction
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Behaviors maintained with negative reinforcement are placed on escape extinction when those behaviors are not followed by termination of the aversive stimulus; emitting the target behavior does not enable the person to escape the aversive situation
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EO Establishing Operation
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A motivating operation that establishes (increases) the effectiveness of some stimulus/object/event as a reinforcer. Ex: Food deprivation establishes food as an effective reinforcer
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Event recording
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Count of the number of times a behavior occurs
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Exclusion time out
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Person is removed physically from the environment for a specified period
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Experiment
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A comparision of some measure of the DV under 2 or more different conditions in which one factor at a time (IV) differs from one condition to another.
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Explanatory fiction
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A hypothetical variable that takes another form/name for the observed phenomena it claims to explain and contributes nothing to the understanding of the phenomena of interest. Ex: intelligence, cognitive awareness
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Extinction
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The discontinuing of a reinforcement for a previously reinforced behavior
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Extinction burst
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An increase in the frequency of responding when an extinction procedure initially implemented
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Forward chaining
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A teaching procedure that begins with the learning being prompted to perform the first behavior, trainer completes remaining steps.
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Functional Relation
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Establishing a consistent effect on the DV by manipulating the IV, unlikely to be a result of extraneous variables.
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Feature stimulus class
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Stimuli that share common physical forms or structures or relative relationships. "made from wood".
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General case analysis
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Process for identifying and selecting examples that represent the full range of stimulus variations and response requirements in the generalization settings.
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generalization
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A generic term for a variety of behavioral processes and behavior change outcomes.
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habilition
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When a person's repretoire has been changed so that the short and long-term REINFORCERS are MAXimized and short and long-term PUNISHERS are MINImized
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habituation
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A decrease in responsiveness to repeated presentation of a stimulus
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History of reinforcement
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All of a person's LEARNING experiences
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Imitation behavior
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A behavior controlled by physical movement as a model, has similarity with the model and immediately follows the model.
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Independent variable
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The variable that is sytematically manipulated to see whether it produces reliable changes in the DV
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Indiscriminable contingency
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A contingency in which the learner cannot discriminate whether the next response will produce reinforcement. (Reinforces some but not all occurances of responses)
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IOA
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2 or more observes report the same observed values after measuring the same events
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IRT Inter Response Time
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Time elapsed between 2 successive responses
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Level system
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Component of some token economy systems in which participants move up or down levels contingent on meeting criteria with respect to the target behaviors. As they advance, they gain access to more desirable reinforcers
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Mentalism
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Assumes that a mental or inner dimension exists that differs from behavior.
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methodological behaviorism
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A philosophic position that views behavioral events that cannot be publicly observed outside the realm of science.
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Momentary time sampling
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Behaviors are recorded at precisely specified intervals
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Multiple examplar training
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Used for setting/situation generalization. Using different stimuli within the same stimulus class to teach a concept.
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Negative punishment
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A response behavior is followed immediately by the removal of a stimulus (or a decrease in the intensity of the stimulus), that decreases the future frequency of similar responses. Type 2 punishment
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Negative reinforcement
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A contingency where the occurrence of a response produces the removal or reduction of a stimulus, which leads to an increase in the future occurrence of that response
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Negative reinforcer
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a stimulus whose termination functions as reinforcement
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Non-exclusion time out
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Person remains within setting but does not have access to reinforcers for a specified period
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Motivating Operant
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An environmental variable that (a) alters (increases or decreases) the reinforcing effectiveness of some stimulus, object, or event and (b) alters (increases or decreases) the current frequency of all behavior that have been reinforced by that stimulus, object, or event".
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Observer drift
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An unintended change in the way an observer uses a measurement system that results in error.
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Ontogeny
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The history of the development of an individual organism during its lifetime.
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Operant behavior
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Any behavior whose future frequency is determined by its history of consequences.
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Operant conditioning
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The process by which operant learning occurs; consequences result in an increased or decreased frequency of behavior in the future.
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Parsimony
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Practice of ruling out simple, logical explanations before considering more complex explanations
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Partial Interval Recording
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Time sampling method in which observation period is divided into brief time intervals, observer records whether the behavior occurs at any time during the interval
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Philosopic Doubt
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The continuing questioning of what is regarded as truth.
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Phylogeny
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The history of the natural evolution of a species.
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PLACHECK
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Observer records whether each person in a group is engaged in the target behavior at specific points in time
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Positive punishment
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A behavior is followed immediately by the presentation of a stimulus that decreases the future frequency of the behavior. Type 1 punishment
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Positive reinforcement
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Occurs when a behavior is followed immediately by the presentation of a stimulus that increases the future frequency of the behavior in similar conditions.
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Positive reinforcer
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A stimulus whose presentation or onset functions as reinforcement.
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Premack principle
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A principle that states that making the opportunity to engage in a high-probability behavior contingent on the occurrence of a low-frequency behavior will function as reinforcement for the low-frequency behavior.
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Programming Common Stimuli
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Taking elements of the generalization environment and adding them to the teaching environment.
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Punisher
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A stimulus change that decreases the future frequency of behavior that immediately precedes it.
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Punishment
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Occurs when stimulus change immediately follows a response and decreases the future frequency of that type of behavior in similar conditions.
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Radical Behaviorism
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A form of behaviorism that attempts to understand all human behavior including private and public events
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Ratio Strain
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Abrupt increases in ratio when moving from denser to thinner reinforcement schedules
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Reactivity
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Effects of an observation and measurement procedure on the behavior being measured if person is aware of observer's presence
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Reflex
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A stimulus-response relation consisting of an antecedent stimulus and the respondent behavior it elicits.
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Reinforcement
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Occurs when a stimulus change immediately follows a response and increases the future frequency of that type of behavior in similar conditions.
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Reinforcer
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A stimulus change that increases the future frequency of behavior that immediately precedes it.
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Replication
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Repeating conditions to determine the realibility and increase internal validity, and to determine the generality of findings of previous experiments
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Reliability
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Consistency of measurement
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Reinforcer assessment
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Direct, empirical methods for presenting one or more stimuli contingent on a target response and measuring their effectiveness as reinforcers
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Repertoire
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All of the behaviors a person can do.
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Response
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A single instance or occurrence of a specific class or type of behavior
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Response blocking
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Therapist physically blocks the behavior
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Response class
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A group of responses of varying topography, all of which produce the same effect on the environment".
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Response cost
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The contingent loss of reinforcers (i.e. fine) producing a decrease of the frequency of behavior
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Response latency
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Elapsed time between onset of a stimulus and initiation of a response
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Response generalization
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A learner emits untrained responses that are functionally equivalent to the target behavior
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Response maintenance
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Generalization across time after the intervention has been discontinued.
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Schedule thinning
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Gradually increasing the response ratio or time interval
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Science
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A systematic approach to understanding of natural phenomena
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Shaping
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Using differential reinforcement to produce a series of gradually changing response classes; each response class is a successive approximation toward a terminal behavior.
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Spontaneous Recovery
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Extinction effect; when behavior suddenly begins to occur after frequency has decreased to reinforcement level or stopped entirely
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Satiation
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A decrease in the frequency of behavior presumed to be the result of continued contact with or consumption of a reinforcer that has followed the behavior.
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Stimulus
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An energy change that affects an organism through its receptor cells.
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Stimulus class
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A group of stimuli that share specified common elements along formal (size/color), temporal (antecedent/consequence), and/or functional (discriminative stimulus) dimensions.
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Stimulus control
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When the rate, latency, duration, or amplitude of a behavior is altered by the presence or absence of an antecedent stimulus.
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Stimulus delta
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A stimulus in the presence of which a given behavior has not produced reinforcement in the past
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Stimulus generalization
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When an antecedent stimulus evokes a response that has been reinforced, the same type of behavior tends to be evoked by stimuli that share similar physical properties with the controlling stimulus
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Stimulus preference assessment
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1. Asking the person or significant others. 2. Observing the person. 3. Measuring person's response to trial based tests.
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Stimulus-stimulus pairing
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A procedure in which 2 stimuli are presented at the same time, usually repeatedly for a number of trials, which often results in one stimulus acquiring the function of the other stimulus".
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Task analysis
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Process of breaking a complex skill or series of behavior into smaller, teachable units.
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Three-term contingency
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Basic unit of analysis in the analysis of operant behavior; encompasses the temporal and possibly dependent relations among an antecedent stimulus, behavior, and consequence
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Token economy
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Participants earn generalized conditioned reinforcers as immediate consequence for specific behaviors, then exchange them for backup reinforcers.
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Total-task training
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Learner receives training on each behavior in chain during each session.
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Topography
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The physical form or shape of behavior
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Trials-to criterion
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Number of responses for a person to achieve a preestablished level of accuracy or proficiency
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Unconditioned punisher
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A stimulus change that decreases the frequency of any behavior that immediately precedes it irrespective of the organism's learning history with the stimulus.
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Unconditioned reinforcer
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A stimulus change that increases the frequency of any behavior that immediately precedes it irrespective of the organism's learning history with the stimulus.
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Unconditioned negative reinforcer
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A stimulus that functions as a negative reinforceras a result of the evolutionary development of the species (phylogeny); no prior learning is involved (e.g., shock, loud noise, intense light, extreme pressures against the body)".
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Unconditioned reinforcer
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Stimulus change that INCREASES the frequency of behavior that precedes it irrespective of learning history
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Unconditioned stimulus
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The stimulus component of an unconditioned reflex; a stimulus change that elicits respondent behavior without any prior learning. (Puff of air into eyes creates eye blink)
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Variable interval (VI)
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Schedule of reinforcement that produces reinforcement for the first correct response following the elapse of variable durations of time occuring in a random or unpredictable order.
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Variable ratio
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Schedule of reinforcement requiring a varying number of responses for reinforcement.
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Whole interval recording
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Time sampling method in which observation is divided into series of brief time intervals, behavior must occur during entire interval.
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Arbitrary Stimulus Class
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Antecedent stimuli that evoke same response, different forms. Ex: peanuts, cheese, milk, chicken (antecedent stimuli) evoke- "sources of protein" (response)
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Feature Stimulus Class
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Share common form/structure (made from wood/has four legs/round/blue) or common relative relationship (bigger than/hotter than/next to).
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Topographical Response Class
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Look similar or same, have different effects on environment
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Functional Response Class
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Look different, same effect on environment
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