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67 Cards in this Set

  • Front
  • Back
melee range
weapon range, dagger is 1 square, halberd is 2 squares
melee touch
a target you can reach
normal range is at 0 penalty, what is the penalty for long range?
-2
range [10] means what?
a range of 10 squares
range sight means what?
line of sight
close burst [number]
affects [number] of squares around you
range of personal?
affects only you
how does ongoing damage work?
each round at the start of the target's turn until it saves
does ongoing damage ever get a modifier added to damage?
no
targets always know what spells do to them, true or false?
true
what does 'as if you've spent a healing surge mean?'
that you get the benefits of a healing surge without spending a healing surge
if two zone spells over lap how to you calculate damage?
highest damage or worst effect of one zone
when can you take 10?
when you have plenty of time
how much do you get for a passive roll, like perception?
10 + modifiers
how does cooperation work?
up to 4 allies can give you +2 each by beating a 10
name the 3 levels of knowlege and their DCs
common 15, expert 20, master 25
name the 3 levels of monster knowledge and their DCs
name, type, and keywords 15
powers 20, resistances and vulnerabilities 25
what is the rule for an acrobatic stunt
DC 15
swinging from a chandelier, sliding down a stair on a shield or somersaulting over an opponent is what skill?
acrobatic stunt
what are the dexterity skills?
acrobatics, stealth and theivery
crossing a surface < 1 foot wide, or a rocky log, or a windy rope bridge is which skill?
acrobatics balance
what is the balance rule?
fail by 4 or less, you don't move. fail by 5 or more you fall. enemies have advances, damaged, you reroll
what would be the DC for crossing a tight rope?
base 20, very narrow +5 and unstable +5 so it's 30
How long does it take to escape from restraints using acrobatics?
5 mins, 1 min if you take a +10 so your roll is 30
if you fail to escape your restraints using acrobatics can you try again?
only if someone helps you
can anyone who is trained in acrobatics reduce falling damage?
no, only those who are trained
what is the rule for reducing falling damage with acrobatics?
a successful roll reduces damage by 1/2 the roll. If you roll 22 you reduce damage by 11
can anyone with the arcana skill detect magic?
you must be trained
what is the rule to detect a conjuration or zone effect?
DC of 15 + 1/2 the power level
what is the rule to detect a ritual
DC of 20 + 1/2 the rituals level
identifying a magical effect rule?
DC of 20 + 1/2 the magical effect level
what is the sense magic rule?
DC of 20 + 1/2 the level of the item. range is 5 + your level squares
atheletics is based on which ability score, what 4 things does it allow you to do?
strength, climb, escape from grab, jump, and swim
climbing a brick wall in an ally where you can brace yourself and using a kit what is the DC?
20 but +7 to the character's roll
climbing a rope, you need a 10, you roll an 8, what happens?
you lose your move actions
when climbing, what is the catch hold rule?
roll athletics versus the DC of the sruface + 5. only one roll is allowed
when does a character become bloodied?
at 1/2 their hitpoints
how is your health surge value calculated
1/4 of your health
what is the high jump, running start rule?
athelics check divided by 5, runnning, add height + 1/3 your height. 6' person with 20 roll = 12'
in rough seas, what is your DC? versus what skill?
15 and athletics
your swim DC is 15 you roll a 1, what happens?
you sink 1 square and start to suffocate
how do you do a bluff check?
bluff skill versus insight
what is combat advantage?
when the target can't defend itself you gain a +2
what is the feint rule?
once per encounter you can gain +2 if you bluff. lasts 1 turn
what is the diversion rule?
once per encounter you can attempt a diversiton. if successful, you can hide
bluff and diplomacy use which ability score?
charisma
dungineering depends on what ability score?
wisdom
what is the rule for holding one's breath?
endurance versus 10 + 1 per round, after 5 rounds have passed
what is the use second wind rule
roll DC 10 versus heal to allow someone to use a second wind. no defense bonuses though
what is the stabilize the dying rule?
heal versus DC 15. stops the dying process until damage is taken
what is the grant saving throw rule?
DC of 15 versus heal. target can roll a save or get a +2
what is the treat disease rule?
roll at the end of an extended rest. if patient's endurance roll fails, use your heal roll
heal and insight use which ability score?
wisdom
what is the rule to sense motives?
DC of 10 + creature's level versus insight
what is the rule to sense if something is illusionary?
DC of 15 + effect's levle versus insight
nature and perception skills depend on which ability score?
wisdom
rule to force a bloodied target to surrender
intimidate versus will. +10 if hostile and +5 if they are unfriendly
what 4 things can you do with the nature skill?
forage, handle animal, nature and natural monster knowledge,
skill used to notice a secret door,listen, or find traps
perception
what is the rule to listen to two people whispering behind a closed door?
whispering = 20, door = +5 so you'd need a perception roll versus 25
streetwise is used for mainly what?
gathering information
disabling a trap requires a 20, you roll a 5, what happens?
you trigger the trap
what is the delayinga a trap rule?
you roll with a +5 and the trap doesn't fire until the end of the turn
if you are disabling a trap, need a 20 but roll an 18 what happens?
nothing, yuou can roll again
how much of a bonus do theives tools give you?
+2
what is the rule for opening a heroic lock
20 DC versus theivery, you can roll again if you fail
you try to pickpocket a lvel 5 guard who you are fighting what is the roll?
20 + 5 + 10 or 35 DC.